

100+ products designed and shipped
I went through the highs and lows of carrying ideas through many hands, tradeoffs, and decisions required into a finished product.

Human factors across 2D and 3D
I design for real bodies, limited attention, changing environments, and the imperfect ways people actually use products.

Prototype-led design rigor
I build to learn by making ideas tangible early, testing them under real constraints, and refining the design before changes become costly.





